Digimon Games Community “Let’s Ask the Creators All the Things We Want to Know!” interviews — Producer Ryou Mito

The Digimon Games Community website posted a series of interviews with Digimon creators between August and December 2017, held by Digimon game producer Kazumasa Habu. The following is a translation of an interview with former Digimon game producer Ryou Mito, posted on November 16 and November 21, 2017.

(Character designer Kenji Watanabe | WiZ toy planner Maekawa | Former Digimon game producer Ryou Mito | V-Tamer 01 artist Tenya Yabuno)

For the sake of reading ease, redundant informational text between interview portions has been omitted.

Continue reading “Digimon Games Community “Let’s Ask the Creators All the Things We Want to Know!” interviews — Producer Ryou Mito”

Famitsu.com interview with Kazumasa Habu on Digimon Story Cyber Sleuth: Hacker’s Memory

(Original title: “An Interview with Digimon Story Cyber Sleuth: Hacker’s Memory Producer Kazumasa Habu, with the Development History, How the Previous Game Was Received, and the Story Details”, which is way too unwieldy for me to use as the actual title.)

A translation of this Famitsu.com interview from May 11, 2017, with Digimon Story Cyber Sleuth/Hacker’s Memory producer Kazumasa “Habumon” Habu.

Continue reading “Famitsu.com interview with Kazumasa Habu on Digimon Story Cyber Sleuth: Hacker’s Memory”

Interview with Producer Habu of Digimon Story Cyber Sleuth: Hacker’s Memory: Highlights and Future Prospects

A translation of this 4Gamer article from December 9, 2017, featuring an interview with producer Kazumasa “Habumon” Habu about the video game Digimon Story Cyber Sleuth: Hacker’s Memory.

Continue reading “Interview with Producer Habu of Digimon Story Cyber Sleuth: Hacker’s Memory: Highlights and Future Prospects”

On Digimon, gender, pronouns, and translating

Translation by PositronCannon

This quote (or dubbed versions of it thereof) gets passed around a lot in Digimon circles as proof that “Digimon are genderless”. Unfortunately, as much as it’d be nice to just leave it at that, in actuality Digimon as a franchise isn’t so simple about the topic as a translator would like it to be. Since this obviously impacts how a translator like myself should approach Digimon, Digimon gender, and gendered pronouns from here on out, I thought I should devote a post to this in case I have to refer back to it in the future as a rationale for why I make certain decisions.

This is a post purely dedicated to the likely authorial intent of Digimon and how I plan to go about translating that. It does not apply to fans’ headcanons, and does not even apply to my own headcanons. If you decide to read this and go “well, screw that, I’m going to ignore this and do things my own way,” I outright endorse it. It is purely an explanation and analysis of what is presented within the series itself as-is, which is important from the translation perspective, and what you, the reader, decide to do with it is entirely up to you.

Continue reading “On Digimon, gender, pronouns, and translating”

Interview with Digimon Story Cyber Sleuth’s Sound Producers Masafumi Takada and Jun Fukuda

A translation of this Famitsu interview from March 20, 2015, with Digimon Story Cyber Sleuth‘s producer Kazumasa “Habumon” Habu, BGM composer Masafumi Takada, and sound effect producer Jun Fukuda.

(Producer and director interview | Character designer interview | Eater designer interview | Sub-quest writer interview | BGM composer and sound effect producer interview)

Continue reading “Interview with Digimon Story Cyber Sleuth’s Sound Producers Masafumi Takada and Jun Fukuda”

Digimon Story Cyber Sleuth’s Sub-Quests, Kouji Watanabe’s Fusion of Digital and Occult

A translation of this Famitsu interview from March 10, 2015, with Digimon Story Cyber Sleuth‘s producer Kazumasa “Habumon” Habu and sub-quest writer Kouji Watanabe.

(Producer and director interview | Character designer interview | Eater designer interview | Sub-quest writer interview | BGM composer and sound effect producer interview)

Continue reading “Digimon Story Cyber Sleuth’s Sub-Quests, Kouji Watanabe’s Fusion of Digital and Occult”

Direct Interview with Digimon Story Cyber Sleuth’s Eater Designer Ito Ohgure

A translation of this Famitsu interview from March 6, 2015, with Digimon Story Cyber Sleuth‘s producer Kazumasa “Habumon” Habu and Eater character designer Ito Ohgure (also known as Oh! great).

(Producer and director interview | Character designer interviewEater designer interview | Sub-quest writer interview | BGM composer and sound effect producer interview)

Continue reading “Direct Interview with Digimon Story Cyber Sleuth’s Eater Designer Ito Ohgure”

Direct Interview with Digimon Story Cyber Sleuth’s Character Designer Suzuhito Yasuda

A translation of this Famitsu interview from February 19, 2015, with Digimon Story Cyber Sleuth‘s producer Kazumasa “Habumon” Habu and character designer Suzuhito Yasuda.

(Producer and director interview | Character designer interview| Eater designer interview | Sub-quest writer interview | BGM composer and sound effect producer interview)

Continue reading “Direct Interview with Digimon Story Cyber Sleuth’s Character Designer Suzuhito Yasuda”

Full-Text Interview with Digimon Story Cyber Sleuth’s Producer and Director

A translation of this Famitsu interview from January 22, 2015, with Digimon Story Cyber Sleuth‘s producer Kazumasa “Habumon” Habu and director Tetsuya Ohkubo.

(Producer and director interview | Character designer interview | Eater designer interview | Sub-quest writer interview | BGM composer and sound effect producer interview)

Continue reading “Full-Text Interview with Digimon Story Cyber Sleuth’s Producer and Director”