The Digimon Games Community website posted a series of interviews with Digimon creators between August and December 2017, held by Digimon game producer Kazumasa Habu. The following is a translation of an interview with former Digimon game producer Ryou Mito, posted on November 16 and November 21, 2017.
(Original title: “An Interview with Digimon Story Cyber Sleuth: Hacker’s Memory Producer Kazumasa Habu, with the Development History, How the Previous Game Was Received, and the Story Details”, which is way too unwieldy for me to use as the actual title.)
A translation of this Famitsu.com interview from May 11, 2017, with Digimon Story Cyber Sleuth/Hacker’s Memory producer Kazumasa “Habumon” Habu.
This quote (or dubbed versions of it thereof) gets passed around a lot in Digimon circles as proof that “Digimon are genderless”. Unfortunately, as much as it’d be nice to just leave it at that, in actuality Digimon as a franchise isn’t so simple about the topic as a translator would like it to be. Since this obviously impacts how a translator like myself should approach Digimon, Digimon gender, and gendered pronouns from here on out, I thought I should devote a post to this in case I have to refer back to it in the future as a rationale for why I make certain decisions.
This is a post purely dedicated to the likely authorial intent of Digimon and how I plan to go about translating that. It does not apply to fans’ headcanons, and does not even apply to my own headcanons. If you decide to read this and go “well, screw that, I’m going to ignore this and do things my own way,” I outright endorse it. It is purely an explanation and analysis of what is presented within the series itself as-is, which is important from the translation perspective, and what you, the reader, decide to do with it is entirely up to you.